![]() deadfire had an 88 metacritic and sold much worse. Whether the scores and sales are deserved or not, pillars 1 had an 89 metacritic and sold over a million copies within a year of its release. yes, by now many more people are aware of the game, but the bulk of most games' sales are still made in the first two weeks following its release. ![]() it's true that critical role did draw a lot of attention to the game, but it's unclear how far that reached outside of our core market. when we did research into how product awareness was tracking, deadfire was struggling leading up to its launch. I was involved in the PR and marketing pushes for both games and we had a lot more trouble getting marketing pieces out for deadfire. it made money and it reviewed well in the press and among players, which doesn't mean it's objectively good, but to us it indicated that 1) we should make a sequel and 2) we should identify the things that people didn't enjoy in the first game and address them. deadfire was made on the assumption that the sales and reviews of that game indicated both a general desire for games of that type in the market and that the press and consumers thought that we did a good job overall. I don't really know how productive this discussion can be because it's hard to pinpoint definitively why people bought or didn't buy something.
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