It's a game that teeters on the edge of excellence, let down by a few key problems. Tom Senior, Rock, Paper, Shotgun: "This is a fascinating hybrid that feels like both Civ and Syndicate. ![]() He was great until a police officer strayed into a rumble we were having and he died. You can get to know the gangsters you employ, like Big Fat Gibby Willard (that's his name!), who runs around in trousers and braces but no top, exposing his flabby upper half. Robert Purchese, Eurogamer: "Perhaps more importantly, you can get right up close to the people you control, which breathes personality into the game. Related: Mass Effect: How the Normandy SR-2 Put Shepard Back in the Stars And the early game is too slow: building sufficient cashflow so you can put a half-decent squad of henchmen together is more work than fun." The rival factions are more a nuisance than a threat, pestering you incessantly for alliances and favors. Covid-19's impact on quality assurance may well have a been a factor here, but there are broader problems, too. The game suffers from myriad technical issues, ranging from quirks such as thugs' jackets changing color when they die, to game-breakers such as henchmen disappearing completely from your squad. Rick Lane, The Guardian: "Empire of Sin is ambitious but it isn't always reliable. ![]() Related: Wildfire's Unique Mechanics and Beautiful Design Create an Unexpected Journey Do you let your fists do the talking, or do you play a more political game by keeping your friends close and your enemies closer through shady negotiations? The choice is yours, offering up customized gameplay as well as tons of potential for replayability." Sam Watanuki, The Gamer: "There's no one true way to play Empire of Sin, allowing you to make your playthrough experience unique to your playstyle.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |